Wednesday, 2 April 2014

Create a animated "PENDULUM" in Java

//SniperNitesh
import java.awt.*;
import javax.swing.*;

public class Pendulum extends JPanel implements Runnable {

    private double angle = Math.PI / 2;
    private int length;

    public Pendulum(int length) {
        this.length = length;
        setDoubleBuffered(true);
    }

    @Override
    public void paint(Graphics g) {
        g.setColor(Color.WHITE);
        g.fillRect(0, 0, getWidth(), getHeight());
        g.setColor(Color.RED);
        int anchorX = getWidth() / 2, anchorY = getHeight() / 4;
        int ballX = anchorX + (int) (Math.sin(angle) * length);
        int ballY = anchorY + (int) (Math.cos(angle) * length);
        g.drawLine(anchorX, anchorY, ballX, ballY);
        g.fillOval(anchorX - 3, anchorY - 4, 7, 7);
        g.fillOval(ballX - 7, ballY - 7, 14, 14);
    }

    public void run() {
        double angleAccel, angleVelocity = 0, dt = 0.1;
        while (true) {
            angleAccel = -9.81 / length * Math.sin(angle);
            angleVelocity += angleAccel * dt;
            angle += angleVelocity * dt;
            repaint();
            try { Thread.sleep(15); } catch (InterruptedException ex) {}
        }
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(2 * length + 50, length / 2 * 3);
    }

    public static void main(String[] args) {
        JFrame f = new JFrame("Pendulum");
        Pendulum p = new Pendulum(200);
        f.add(p);
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.pack();
        f.setVisible(true);
        new Thread(p).start();
    }
}

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